The sixth demo of the SHMUP (shoot 'em up) is now available.
Changes since the previous demo:
-The blips on the mission selection screen now move at a constant speed, as does your ship. This means that if you attack a further away enemy, the other enemies will be able to get closer.
-Three more missions (blips) have been added.
-The mission paths will now fade out when you are not hovering over a mission.
-The graphics for your ship's engines have been updated, and there is now a visible flare from them.
-Your ship's collector lights are now more visible.
-You can no longer move slower by pressing both the up and down arrow keys.
-Your ship is now equipped with shields. These shields can be recharged with energy collected from energy clouds.
-You can now transfer energy to your shields or weapons from your energy reserve. This is done with the Z and X keys. If your energy reserves are empty, your shields will gain energy from your weapons and vice versa.
-The aliens will now shoot in bursts of two.
-Aliens now appear in waves, rather than randomly.
-A radar has been added. You can see the enemies before they appear on your screen, giving you the chance to prepare for the incoming wave.
-The background for the mission selection screen has been updated.
-The mission background has been updated.
-The aliens will now decide randomly which direction to circle in.
Controls:
-Fire your ship's main weapon by pressing space. This releases a volley of glowing light-blue projectiles.
-Alter engine power with the up and down arrow keys. Up increases power, down decreases it.
-Bank your ship using the left and right arrow keys. Pressing the left arrow key will cause your ship to fly leftwards, and pressing the right arrow key will cause your ship to fly rightwards.
-Pressing the Z key will transfer power to your shields from your reserve. If your energy reserve is empty, it will take energy from your weapons.
-Pressing the X key will transfer power to your weapons in a similar way to transferring power to shields.
Note: In order to get all the game mechanics in place as quickly as possible, the artwork will be low-quality. After all of the features are in place, GreyKnight will go back and draw higher-quality artwork to replace the low-quality graphics.
If you are interested in trying this demo, visit us in the online chat at http://irc.ifthensoftware.net and ask either GreyKnight or myself for the download link. We unfortunately cannot be online at all times, so please wait a few minutes for a response. If you still do not receive a response, try again at a different time.
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Shmup Demo #6
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Posted 23 March 2011 - 08:05 PM
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"In a few minutes a computer can make a mistake so great that it would have taken many men many months to equal it." - Author unknown
"I love deadlines. I like the whooshing sound they make as they fly by." - Doug Adams
"I have not failed, I’ve just found 10,000 ways that won’t work." - Thomas Edison
"When you realize the wheel is far from circular, it's time to reinvent it." - Anphanax
"A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools." - Doug Adams
"Hell hath no fury like a gamer who's game has been scorned." - Julie Whitefeather
"There are few forces more powerful than geeks desperately trying to get internet in a new apartment." - xkcd
"There is no spoon, only a pointer to a spoon." - Ace
"life is a box of fruit bowl" - cordkat229
"Using equipment on the quickbar equips it, but equipped equips are not unequipped." - Ace
"In a few minutes a computer can make a mistake so great that it would have taken many men many months to equal it." - Author unknown
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