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Updates

#21 User is offline   InvisibleMan Icon

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Posted 01 July 2010 - 07:01 PM

That information will be released at a later date. Probably around the same time we release more information on what exactly the updates will contain.
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#22 User is offline   Lee Icon

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Posted 02 July 2010 - 01:09 AM

I would love an online leaderboard showing everyones level, allowing you to search for characters, a bit like there was for loradon =p

*hint hint*
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#23 User is offline   podthegod Icon

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Posted 02 July 2010 - 02:10 AM

As long as it's not to much to pay this will be great
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#24 User is offline   Dead9000 Icon

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Posted 04 July 2010 - 03:38 PM

View PostLee, on 02 July 2010 - 05:09 AM, said:

I would love an online leaderboard showing everyones level, allowing you to search for characters, a bit like there was for loradon =p

*hint hint*


I second that!
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#25 User is offline   SugurMonkey Icon

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Posted 04 July 2010 - 07:12 PM

Can't wait for the expansion :)
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#26 User is offline   Corvus Icon

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Posted 13 July 2010 - 04:44 PM

O, please fix the health stat in these updates. We all know that it's never worth putting stat points on. Apart from that, the stats are done very well and they should just stay as are.
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#27 User is offline   Lee Icon

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Posted 14 July 2010 - 07:31 AM

View PostCorvus, on 14 July 2010 - 01:44 AM, said:

O, please fix the health stat in these updates. We all know that it's never worth putting stat points on. Apart from that, the stats are done very well and they should just stay as are.


What fix would you suggest?

It's fine the way it is imo, yeah it's useless but some people find some fun in it and it may have some uses in future updates, who knows :]
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#28 User is offline   Barty Icon

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Posted 16 July 2010 - 02:40 AM

Health gives hp + hp regen. FIXED TY BARTY
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#29 User is offline   Corvus Icon

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Posted 16 July 2010 - 06:11 PM

Ah very cool :D
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#30 User is offline   Viviane Icon

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Posted 26 July 2010 - 04:19 PM

Hmm one way to fix so hp stat, is to make some attacks that wont take effect on defence stat.
Like some monsters do "fire attacks" and fire attacks will hit always the same no matter how much defence you got.
Then you need alot of hp instead and prob some health potions or whateverXD
Also should be two chats XD
One where you talk and one where you can see when people diesXD
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#31 User is offline   jaythemage Icon

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Posted 13 August 2010 - 11:36 AM

Here's some information that was discussed in IRC. If you're confused about anything, be sure to contact InvisibleMan. Also, I edited out a lot of dialogue and grouped certain things together, so that only the important things are shown. Be sure to stick around IRC once the builds start coming out (read below to understand):

[11:49] <InvisibleMan> Once I start work on SAO (which is happening right after I get through physics) I'm planning on releasing builds to anyone that is in here at the time

[11:49] <Acaceol> Anyone who's in here at the time and paid for it?
[11:49] <Acaceol> I thought you had to pay for SAO updates
[11:49] <InvisibleMan> Heh, you have to pay for the expansion

[11:50] <InvisibleMan> I will need to rewrite SAO though, which is what I will be releasing builds of

[11:50] <InvisibleMan> There might be a private beta for the expansion
[11:50] <Exiled> So you'll let us play the builds for free though?
[11:50] <InvisibleMan> Yes, but they probably won't include the expansion

[11:51] <Acaceol> How long will you be doing Physics for?
[11:52] <InvisibleMan> I need to get all the way up to and through module 8 on this website: http://electron9.phy...35d/Modules.asp
[11:53] <InvisibleMan> I then need to go through these articles so I know how people are coding physics engines: http://chrishecker.c...d_Body_Dynamics
[11:53] <InvisibleMan> Part 1, part 2, part 3, and part 4
[11:53] <InvisibleMan> After that, I am working on SAO
[11:54] <InvisibleMan> I am currently on module 3, lesson 2, problem 1 (I refer to it as 3.2.1)
[11:54] <InvisibleMan> I'll announce whenever I get through a problem, so that you guys know how progress is going
[11:55] <InvisibleMan> (these problems can be rather difficult though, so don't expect an announcement every 30 minutes :S)

[11:56] <Jay> Will we have to create new SAO accounts for the builds, or will our old accounts work on them?
[11:57] <InvisibleMan> Jay: New accounts
[11:57] <InvisibleMan> The builds will all be single-player at the start though, no account required

[11:58] <Acaceol> Will the new SAO be moddable?
[11:58] <InvisibleMan> Yeah, it will still be moddable

[11:59] <InvisibleMan> Keep in mind that a lot of the builds at the start will be pretty bare. I plan on releasing builds from the start of development
[12:00] <InvisibleMan> Should be fun for you guys to watch it be built though

[12:00] <Jay> Will the old graphics still be used?
[12:00] <InvisibleMan> Yeah, we don't have plans to throw them out
[12:01] <InvisibleMan> The same map will be used as well (although there may be some changes...)
[12:01] <InvisibleMan> We will actually have a map editor this time though, so that side of content creation will be a lot easier

[12:09] <InvisibleMan> You will need to create a new account. You can then add one of your old SAO accounts to your new account as a character
[12:10] <InvisibleMan> Each account can have a certain amount of characters. Probably in around 3
[12:10] <InvisibleMan> If you purchase the expansion, it will be associated with your account. So any character in that account will have access to the expansion
[12:10] <miotatsu> and can we like
[12:10] <miotatsu> have more than one account
[12:11] <miotatsu> can we like buy it twice InvisibleMan
[12:11] <InvisibleMan> You can have multiple accounts, yes
[12:12] <InvisibleMan> Once we move to the ITS system, you will only be allowed a single ITS account. You will be able to have unlimited SAO accounts associated with your ITS account though, so don't worry about that
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#32 User is offline   Lee Icon

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Posted 13 August 2010 - 04:05 PM

Thanks Jay.
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